![]() ![]() All but your default weakest weapon have limited ammo. The weapons are straightforward, mostly in the form of rockets (with and without lock-on), machine guns, and so on. Each of the tanks have two standard weapons and a special ability. More tanks can be unlocked after you’ve beaten a campaign. They have self-explanatory stat differences (light tanks are faster with less health, heavy are the opposite). Sometimes this can be a bit confusing, especially if you’re used to shooting where you look as in other VR games – in Battlezone, you still have to find your reticule and aim manually.īefore joining a campaign, players get a choice of three standard tanks – light, heavy, and medium. This means you’re really a pilot controlling a tank through the DS4, rather than your head movements. Instead, that’s on the right stick, again more like a traditional action game. In fact, your view is really just that – you’re not even guiding your weapons reticule with it. This helps avoid any motion sickness issues. However, your view doesn’t make your tank turn like in other similar PS VR experiences that must still be done with the stick as in non-VR games. You’re piloting your tank with DS4 stick, and can look around using your headset. There are no issues with tracking your head movements.īattlezone VR uses the fairly standard control scheme during the action. You can look around the seat and find options for additional menus like upgrades, objectives and so on. ![]() It’s fairly immersive, and functional too – most of the important information elements are displayed on actual screens in your tank, rather than floating UI numbers. When you’re in menus, the windshield simply gets covered by a protective shield so you feel like you’re hulled down and safe from the outside world. It’s a pretty cool design choice, letting players navigate menus, pilot their tank and do all other menu items without ever leaving the cockpit. The entirety of Battlezone takes place from within the driver’s seat of a tank. It makes sense to start with the discussion of the VR implementation. ![]()
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